Struct tracing_core::Once
[−]pub struct Once { /* private fields */ }
Expand description
A synchronization primitive which can be used to run a one-time global
initialization. Useful for one-time initialization for FFI or related
functionality. This type can only be constructed with Once::new()
.
Examples
use std::sync::Once;
static START: Once = Once::new();
START.call_once(|| {
// run initialization here
});
Implementations
impl Once
impl Once
pub fn call_once<F>(&self, f: F)where
F: FnOnce(),
pub fn call_once<F>(&self, f: F)where
F: FnOnce(),
Performs an initialization routine once and only once. The given closure
will be executed if this is the first time call_once
has been called,
and otherwise the routine will not be invoked.
This method will block the calling thread if another initialization routine is currently running.
When this function returns, it is guaranteed that some initialization has run and completed (it might not be the closure specified). It is also guaranteed that any memory writes performed by the executed closure can be reliably observed by other threads at this point (there is a happens-before relation between the closure and code executing after the return).
If the given closure recursively invokes call_once
on the same Once
instance the exact behavior is not specified, allowed outcomes are
a panic or a deadlock.
Examples
use std::sync::Once;
static mut VAL: usize = 0;
static INIT: Once = Once::new();
// Accessing a `static mut` is unsafe much of the time, but if we do so
// in a synchronized fashion (e.g., write once or read all) then we're
// good to go!
//
// This function will only call `expensive_computation` once, and will
// otherwise always return the value returned from the first invocation.
fn get_cached_val() -> usize {
unsafe {
INIT.call_once(|| {
VAL = expensive_computation();
});
VAL
}
}
fn expensive_computation() -> usize {
// ...
}
Panics
The closure f
will only be executed once if this is called
concurrently amongst many threads. If that closure panics, however, then
it will poison this Once
instance, causing all future invocations of
call_once
to also panic.
This is similar to poisoning with mutexes.
pub fn call_once_force<F>(&self, f: F)where
F: FnOnce(&OnceState),
pub fn call_once_force<F>(&self, f: F)where
F: FnOnce(&OnceState),
Performs the same function as call_once()
except ignores poisoning.
Unlike call_once()
, if this Once
has been poisoned (i.e., a previous
call to call_once()
or call_once_force()
caused a panic), calling
call_once_force()
will still invoke the closure f
and will not
result in an immediate panic. If f
panics, the Once
will remain
in a poison state. If f
does not panic, the Once
will no
longer be in a poison state and all future calls to call_once()
or
call_once_force()
will be no-ops.
The closure f
is yielded a [OnceState
] structure which can be used
to query the poison status of the Once
.
Examples
use std::sync::Once;
use std::thread;
static INIT: Once = Once::new();
// poison the once
let handle = thread::spawn(|| {
INIT.call_once(|| panic!());
});
assert!(handle.join().is_err());
// poisoning propagates
let handle = thread::spawn(|| {
INIT.call_once(|| {});
});
assert!(handle.join().is_err());
// call_once_force will still run and reset the poisoned state
INIT.call_once_force(|state| {
assert!(state.is_poisoned());
});
// once any success happens, we stop propagating the poison
INIT.call_once(|| {});
pub fn is_completed(&self) -> bool
pub fn is_completed(&self) -> bool
Returns true
if some call_once()
call has completed
successfully. Specifically, is_completed
will return false in
the following situations:
call_once()
was not called at all,call_once()
was called, but has not yet completed,- the
Once
instance is poisoned
This function returning false
does not mean that Once
has not been
executed. For example, it may have been executed in the time between
when is_completed
starts executing and when it returns, in which case
the false
return value would be stale (but still permissible).
Examples
use std::sync::Once;
static INIT: Once = Once::new();
assert_eq!(INIT.is_completed(), false);
INIT.call_once(|| {
assert_eq!(INIT.is_completed(), false);
});
assert_eq!(INIT.is_completed(), true);
use std::sync::Once;
use std::thread;
static INIT: Once = Once::new();
assert_eq!(INIT.is_completed(), false);
let handle = thread::spawn(|| {
INIT.call_once(|| panic!());
});
assert!(handle.join().is_err());
assert_eq!(INIT.is_completed(), false);