pub struct SmallRng(_);
Expand description

A small-state, fast non-crypto PRNG

SmallRng may be a good choice when a PRNG with small state, cheap initialization, good statistical quality and good performance are required. Note that depending on the application, StdRng may be faster on many modern platforms while providing higher-quality randomness. Furthermore, SmallRng is not a good choice when:

  • Security against prediction is important. Use StdRng instead.
  • Seeds with many zeros are provided. In such cases, it takes SmallRng about 10 samples to produce 0 and 1 bits with equal probability. Either provide seeds with an approximately equal number of 0 and 1 (for example by using SeedableRng::from_entropy or SeedableRng::seed_from_u64), or use StdRng instead.

The algorithm is deterministic but should not be considered reproducible due to dependence on platform and possible replacement in future library versions. For a reproducible generator, use a named PRNG from an external crate, e.g. rand_xoshiro or rand_chacha. Refer also to The Book.

The PRNG algorithm in SmallRng is chosen to be efficient on the current platform, without consideration for cryptography or security. The size of its state is much smaller than StdRng. The current algorithm is Xoshiro256PlusPlus on 64-bit platforms and Xoshiro128PlusPlus on 32-bit platforms. Both are also implemented by the rand_xoshiro crate.

Examples

Initializing SmallRng with a random seed can be done using SeedableRng::from_entropy:

use rand::{Rng, SeedableRng};
use rand::rngs::SmallRng;

// Create small, cheap to initialize and fast RNG with a random seed.
// The randomness is supplied by the operating system.
let mut small_rng = SmallRng::from_entropy();

When initializing a lot of SmallRng’s, using thread_rng can be more efficient:

use rand::{SeedableRng, thread_rng};
use rand::rngs::SmallRng;

// Create a big, expensive to initialize and slower, but unpredictable RNG.
// This is cached and done only once per thread.
let mut thread_rng = thread_rng();
// Create small, cheap to initialize and fast RNGs with random seeds.
// One can generally assume this won't fail.
let rngs: Vec<SmallRng> = (0..10)
    .map(|_| SmallRng::from_rng(&mut thread_rng).unwrap())
    .collect();

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Return the next random u32. Read more
Return the next random u64. Read more
Fill dest with random data. Read more
Fill dest entirely with random data. Read more
Seed type, which is restricted to types mutably-dereferenceable as u8 arrays (we recommend [u8; N] for some N). Read more
Create a new PRNG using the given seed. Read more
Create a new PRNG seeded from another Rng. Read more
Create a new PRNG using a u64 seed. Read more
Creates a new instance of the RNG seeded via getrandom. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.