1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements.  See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership.  The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License.  You may obtain a copy of the License at
//
//   http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied.  See the License for the
// specific language governing permissions and limitations
// under the License..

//! A wrapper around another RNG that reseeds it after it
//! generates a certain number of random bytes.

use std::default::Default;

use crate::{Rng, SeedableRng};

/// How many bytes of entropy the underling RNG is allowed to generate
/// before it is reseeded
const DEFAULT_GENERATION_THRESHOLD: u64 = 32 * 1024;

/// A wrapper around any RNG which reseeds the underlying RNG after it
/// has generated a certain number of random bytes.
#[derive(Debug)]
pub struct ReseedingRng<R, Rsdr> {
    rng: R,
    generation_threshold: u64,
    bytes_generated: u64,
    /// Controls the behaviour when reseeding the RNG.
    pub reseeder: Rsdr,
}

impl<R: Rng, Rsdr: Reseeder<R>> ReseedingRng<R, Rsdr> {
    /// Create a new `ReseedingRng` with the given parameters.
    ///
    /// # Arguments
    ///
    /// * `rng`: the random number generator to use.
    /// * `generation_threshold`: the number of bytes of entropy at which to reseed the RNG.
    /// * `reseeder`: the reseeding object to use.
    pub fn new(rng: R, generation_threshold: u64, reseeder: Rsdr) -> ReseedingRng<R, Rsdr> {
        ReseedingRng {
            rng,
            generation_threshold,
            bytes_generated: 0,
            reseeder,
        }
    }

    /// Reseed the internal RNG if the number of bytes that have been
    /// generated exceed the threshold.
    pub fn reseed_if_necessary(&mut self) {
        if self.bytes_generated >= self.generation_threshold {
            self.reseeder.reseed(&mut self.rng);
            self.bytes_generated = 0;
        }
    }
}

impl<R: Rng, Rsdr: Reseeder<R>> Rng for ReseedingRng<R, Rsdr> {
    fn next_u32(&mut self) -> u32 {
        self.reseed_if_necessary();
        self.bytes_generated += 4;
        self.rng.next_u32()
    }

    fn next_u64(&mut self) -> u64 {
        self.reseed_if_necessary();
        self.bytes_generated += 8;
        self.rng.next_u64()
    }

    fn fill_bytes(&mut self, dest: &mut [u8]) {
        self.reseed_if_necessary();
        self.bytes_generated += dest.len() as u64;
        self.rng.fill_bytes(dest)
    }
}

impl<S, R: SeedableRng<S>, Rsdr: Reseeder<R> + Default> SeedableRng<(Rsdr, S)>
    for ReseedingRng<R, Rsdr>
{
    fn reseed(&mut self, (rsdr, seed): (Rsdr, S)) {
        self.rng.reseed(seed);
        self.reseeder = rsdr;
        self.bytes_generated = 0;
    }

    /// Create a new `ReseedingRng` from the given reseeder and
    /// seed. This uses a default value for `generation_threshold`.
    fn from_seed((rsdr, seed): (Rsdr, S)) -> ReseedingRng<R, Rsdr> {
        ReseedingRng {
            rng: SeedableRng::from_seed(seed),
            generation_threshold: DEFAULT_GENERATION_THRESHOLD,
            bytes_generated: 0,
            reseeder: rsdr,
        }
    }
}

#[allow(clippy::needless_doctest_main)]
/// Something that can be used to reseed an RNG via `ReseedingRng`.
///
/// # Example
///
/// ```rust
/// use sgx_rand::{Rng, SeedableRng, StdRng};
/// use sgx_rand::reseeding::{Reseeder, ReseedingRng};
///
/// struct TickTockReseeder { tick: bool }
/// impl Reseeder<StdRng> for TickTockReseeder {
///     fn reseed(&mut self, rng: &mut StdRng) {
///         let val = if self.tick {0} else {1};
///         rng.reseed(&[val]);
///         self.tick = !self.tick;
///     }
/// }
/// fn main() {
///     let rsdr = TickTockReseeder { tick: true };
///
///     let inner = StdRng::new().unwrap();
///     let mut rng = ReseedingRng::new(inner, 10, rsdr);
///
///     // this will repeat, because it gets reseeded very regularly.
///     let s: String = rng.gen_ascii_chars().take(100).collect();
///     println!("{}", s);
/// }
///
/// ```
pub trait Reseeder<R> {
    /// Reseed the given RNG.
    fn reseed(&mut self, rng: &mut R);
}

/// Reseed an RNG using a `Default` instance. This reseeds by
/// replacing the RNG with the result of a `Default::default` call.
#[derive(Clone, Copy, Debug)]
pub struct ReseedWithDefault;

impl<R: Rng + Default> Reseeder<R> for ReseedWithDefault {
    fn reseed(&mut self, rng: &mut R) {
        *rng = Default::default();
    }
}
impl Default for ReseedWithDefault {
    fn default() -> ReseedWithDefault {
        ReseedWithDefault
    }
}